Combat Prototype
A downloadable game for Windows
About
This Combat System is a prototype exploring a hybrid combo system, blending the precision and strategy of Fighting Games but made to be included in an Action Game.
Instead of mashing a single button, every attack has a type — Low, Mid, or High — each with its own speed, damage, and risk. Mid attacks are fast and safe; Low and High hit harder but leave you exposed if read and countered.
Hits are detected per bone, so where you land matters — a headshot doesn't deal the same damage as a hit to the arm or torso.
Defense works the same way: parry low, medium, and high to defend against the respective attacks. If the parry is successful, it leaves the opponent without energy and consequently stunned. It is possible to block all types of attacks, but at an energy cost.
Every exchange becomes a question: play it safe, or risk it for the opening?
Note: You must have a controller to play the prototype.
Features
- Low / Mid / High attack types, each with its own risk and reward
- Full defensive toolkit: block, and directional parry
- Per-bone hit detection
- Lock-on system for focused 1v1 encounters
- Stamina management for both attacker and defender
My Role
Solo Developer
Designed and developed the entire prototype, with a focus on combat design and programming. This includes the Low / Mid / High attack system, blocking and directional parries, stamina management, per-bone hit detection, and lock-on system.
Controls
Designed for a PlayStation controller.
| Action | Input |
|---|---|
| Move | Left Thumbstick |
| Look | Right Thumbstick |
| Run | L1 |
| Mid Attack | Square Button |
| Low Attack | Square Button + Left Thumbstick Down |
| High Attack | Square Button + Left Thumbstick Up |
| Block | L2 Button |
| Parry | R1 |
| Low Block | R1 Button + Left Thumbstick Down |
| High Block | R1 Button + Left Thumbstick Up |
| Lock On | L3 Button |
| Change Target | Right Thumbstick Left / Right |
Future Improvements
- Improve enemy decision-making using State Trees for more dynamic combat behavior.
- Expand the combat system with additional attack and defensive options.
Credits
Made with Unreal Engine 5.6.
- Character animations and skins: Mixamo
- Combat map: Boss Fight Arena/PVP Arena
- Background Mountains: Mountain Tops
- Punch sounds: "Punches" by Project Trident – Simon Panrucker, via freesound.org
- No Stamina sound: "Error_02" by distillerystudio, via freesound.org
| Updated | 17 days ago |
| Published | 21 days ago |
| Status | Prototype |
| Platforms | Windows |
| Author | João Baptista |
| Genre | Fighting |
| Content | No generative AI was used |




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